erica.pinto [at] gmail.comWork Experience:
January 2011 – Present
Sony Computer Entertainment, Santa Monica – "God of War: Ascension"
Senior Animator, Cinematics
Camera layout, blocking and animation of major story cutscenes. Collaboration with producers, level designers, background artists and other animators to ensure continuity and flow of story as well as working within technical limitations.
September 2008 – January 2011
Electronic Arts, Los Angeles – “Medal of Honor”
Hand-keyed animation and motion capture clean-up of human and animal characters, created in Maya and integrated into Unreal engine. Frequent communication with engineers and designers to ensure that the animations integrate smoothly into gameplay. Both in-game as well as cinematic sequences in planning.
April 2009 – January 2010
African-American Policy Forum – "The Unequal Race"
Worked closely with client to create a public service announcement film for their website, illustrating metaphorical obstacles which affirmative action seeks to remedy. Responsible for all aspects of the film's creation including concept, storyboard, background and character modelling/texturing, rigging, animation, rendering and editing.
February 2007 – September 2008
Electronic Arts, Los Angeles – “Tiberium” for Xbox 360 and Playstation 3.
Worked closely with engineers to implement non-player A.I. character animation trees in Unreal. Responsible for human as well as alien character behaviors set in the Command and Conquer science fiction universe. Human characters utilized both hand-keyed and motion capture techniques in Maya.
May 2005 - February 2007
Electronic Arts, Los Angeles – “Medal of Honor: Vanguard” for Playstation 2.
Responsible for rigging and animating paratroopers for cinematic sequences and A.I. Also collaborated in organization and critique of outsourced animations, and delegated tasks to other in-house animators.
November 2004 – May 2005
Electronic Arts, Los Angeles – “Medal of Honor: European Assault” for Playstation 2.
Development of animation for locomotion system. Also responsible for blocking and polishing unique in-game character behaviors for interactive cinematic sequences.
February 2004 – March 2004
Levy3D – “Laugh Factory,” Disney Home DVD release
Freelance 3D Artist
Responsible for character rigging, layout, animation, particles and fluid effects, some modeling and texturing for interactive DVD menus.
University of California, Los Angeles
B.A. in Film and Television, 2002
M.F.A. in Animation, 2008
iAnimate.net Workshop 4, September 2011 Block with Angie Jones
iAnimate.net Workshop 5, January 2012 Block with David Hubert
iAnimate.net Workshop 6, January 2014 Block with Ken Fountain
iAnimate.net Workshop 7, May 2014 Block with Ted Ty
1st place, 11-Second Club Competiton August 2013
1st place, AnimationRigs.com Annual Animation Challenge 2011
5th place, 11-Second Club Competition October 2010
Electronic Arts A.C.T.I.O.N. Award, November 2006
Familiar with Macintosh and Windows environments. Knowledge of Maya, Unreal Engine 3, Adobe Photoshop, Premiere, Perforce asset management software, and Microsoft Word. Some experience with Final Cut Pro, Flash, and After Effects. Figure drawing with Glenn Vilppu for 5 years.